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GrimDark Games released a new game called Masters of Raana and the version is 0.8.1.8. The game’s story is about is an open-world RPG set in an abandoned colony, Ikaanos, on a dangerous planet that was separated from Earth several centuries ago. In this god-forsaken world feudal-like kingdoms fight amongst themselves for power and influence, when they’re not busy dealing with the monstrous megafauna that threatens the last bastion of human civilization.
On this planet, Raana, we find our MC – a nobody who has just inherited a house from his older brother, a renowned slave trainer that went missing over a year ago. Master of Raana’s open-world approach allows you to do anything; live as a quiet factory worker, a thrill-seeking adventurer, a scavenger, an academy master, a famous arena champion or anything in between.
You could also take up your brother’s old profession and train slaves into obedient servants, academy professors, fierce shield maidens, or willing sex toys. You’re also able to marry slaves, impregnate them and raise your offspring to adulthood, molding your children into anything you want; adventure buddies, accountants, guards or docile servants.
The planet of Raana also has many secrets to uncover, some you might stumble upon whilst exploring deep caverns or reading ancient books. There are many dangerous and hidden mysteries that lie waiting, ready to be discovered by those who seek the truth about Raana’s obscure past.
Developer: | GrimDark |
File Size: | 966.20 MB |
Version: | 0.8.1.8 |
OS: | Windows, Linux, Mac |
Languages: | English |
Game Version Changelog:
Gameplay changes
- * An Intelligence above 79 will now add a small bonus to Gambling rolls at Dockgrave Tavern.
- * To avoid getting locked out of important content, you can no longer miss Dakota’s Birthday. She’ll now pospone her party if you’re a day or two (or 100) late.
- * Girls with Anal Proficiency below 40 will suffer slightly more Anal wear if wearing the Goliath.
- * Added the butt plug script to all secondary slaves (“Annex” girls).
- * You can no longer use butt plugs or harnesses on unconscious slaves.
- * Redhaven Market now sells rations in batches of ten.
- * Redhaven Market now sells ropes in batches of five.
- * You can now equip your slaves and NPCs with whipping canes.
Loren Goldwalker (Tier request)
Loren can now show up at Dockgrave Tavern if assigned as a gold walker (unique render and unique dialogues).
Expanded adventure buttons
You can now reach your Household companions even outside Ikaanos. This means you’re able to assign/remove NPCs from your combat team while doing runs in the wilderness – and that you don’t have to go back to Ikaanos to assign wilderness mercenaries like The Space Marine.
Economy overview
There’s now a seperate tab in the Household Manage section called “Business”. This tab lists all existing investment opportunities and what you’re currently gaining from them.
New sex scene location
Nicole’s renders introduce The Office as a location for having sex. The MC’s artifact-heavy office will also be the scene for future (and existing) story slaves in later updates.
NOTE!
Masters of Raana is still “in development”! We have a good amount of content with most systems implemented but there are missing features here and there that you might encounter if you try the game out.
What to expect in future versions:
- An additional five city districts with lots of vendors/interesting places to visit.
- Approximately 25+ slaves to buy/find during quests. All of them will have art with full, custom wardrobes and unique scenes.
- Procedurally generated slaves.
- Several outskirt districts and other townships to visit.
- Procedurally generated expeditions/quests.
- Upgraded combat systems with more tactical choices, different enemies, and new weapons.
- More detailed slave auctions.
- Crime lord update.
- Fill out all WIP pics.
This game is best experienced on a Full HD+ (1920×1080 or above) screen. Mobile gameplay is currently not supported.
Developer Notes:
Masters of Raana is still in early alpha development. We have a “working” framework with most systems implemented, but there are missing features here and there that you might encounter if you try the game out.
Right now, we’re busy creating missing sub-systems and filling out existing material. The game is only about 15% done but if everything goes as planned and we garner enough support, our vision for a 1.0 release of MoR is:
- At least 10 city districts with lots of vendors/interesting places to visit.
- Approximately 25+ slaves to buy/find during quests. All of them will have art with full, custom wardrobes and unique scenes.
- Procedurally generated slaves.
- Increased slave cap (from 2 to 4).
- Several outskirt districts and other townships to visit.
- Procedurally generated expeditions/quests.
- An additional player home to upgrade. Move to a large mansion in the outskirts and build your own empire by planting fields, tending to forests, and hire troops/workers. But watch out for bandit attacks!
- A crafting system.
- Upgraded combat systems with more tactical choices, different enemies, and new weapons.
- More detailed slave auctions.
Game Images & Screenshots
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