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Release date: 04/30/2023
Censorship: No
Developer: Fin
Language: English
File Size: 500 MB [Win/Mac/Android]
About
The latest Team Scooby investigation is a complete tragedy!
They are left without money or a place to live and forced to live in unfamiliar towns for an indefinite period.
It seems this town is full of mysteries and secrets.
Changelog:
– Fixed a bug that caused the game to display a scene of falling asleep in the offiice after working in the comic shop
– Fixed a bug where an error was displayed when choosing to decline the offer to wash dishes in the morning.
– Fixed a bug in the toilet scene if the player selected the option to talk to the character.
– Fixed a bug in which the game sometimes hangs when trying to peek at the girls through the safe.
(This is an interesting bug, fixing which I rewrote a third of the code on interaction with girls. It turned out that because of referencing different headers the game, at some point, went into an infinite loop. While solving this problem I optimized a whole mountain of code).
– The eye icon that was visible in the scene with Velma now does not hang endlessly in the upper left corner of the screen.
(All this time it was hanging invisible on the map, but you could click on it)
– Succubus no longer appears in scenes before the quest is completed
– Fixed translation bug in English version
A bunch of other shit was fixed, but since I didn’t write it down, and there was a forced break, I forgot what exactly I was doing.
– Added the ability to visit Daphne and Velma
– Velma’s modified avatar is now introduced into the game.
Some old scenes still use the old one (the first dialogue scene in the kitchen), it will be replaced there later
– Shaggy’s avatar has a new emotion
– Added three random scenes in the dialogues with Daphne and Velma
Given that “Daphne and Velma’s room” involves keeping about seven parameters at once (there are more, but the main seven) the code can be choppy in places.
It took me two days just to identify all the bugs from the segment. For the most part, even though it’s not working to its full potential there’s already quite a lot of variation out there, which makes it hard to check.
So far, from the added but unavailable, we can note:
– No sneak peek capability
– The “girls after showers” segment is disabled for now, although it already has a Daphne event written to it.
– In the newspaper (Shaggy’s office) you want a news item related to the library. After reading it, the library will be available on the map.
– Go to the library, study it.
First, you need a point with the study of the rest of the sections, which will start the chain associated with clones.
– After you can safely open the cheat menu.
If you do not know where it is, I will write about at the end of the post.
– there you have to choose the second page, and already on this page you can click on items related to the clones.
So far only two of them are available.
I wrote replicas and drew avatars for four, but the last two without jobs makes no sense, so for now they just wait for their time.
– Okay, now you have two clones available and you can send them to work! You can do this either by clicking on the icon next to the job, or on the new icon that appears next to the notepad icon (bottom right corner).
– But don’t do that! You need to open the job first!
– To do this, go to your office and unwrap the paper.
The first job in the job section will be available immediately, it’s a comic book store
– The second location is a grocery store. The job ad will appear on the seventh game day.
– Now you can send the clones to work.
For now this function is only available in the daytime.
At night, when the character Shaggy goes to sleep, you will get some money for the balance and a small comment from your wards.
The code to increase the level of clones (and income level) is also ready, and technically you can do this in the library in the new, opened menu item.
To be effective, I’d first recommend pumping up Shaggy’s physical state, as well as increasing his intelligence level.
Cheat menu is available in the upper left corner.
– To access it you need to click on the smiley.
– In the window that opens, you will see icons for four characters
– The last one you need (the Green Goblin).
– Click on it.
– Congratulations, you’re in the character cheat menu.
– The code for the random event in the kitchen has been rewritten.
Now there is added a scene with Daphne and a little branching with her.
– If you fall in the kitchen too often, you can accidentally kill Shaggy
A separate little quest has been added to prevent this.
– The code for creating clones has been finalized.
– Added ability to create a fifth, secret clone
– Clones can now be created without the cheat menu, in your office, using the medallion.
All the way to create the first clone will be accompanied by notes in a notebook.
– For the creation of each clone added a small scene. That’s a total of five new scenes in the game.
– A new character has been added to the clothes store in the city mall. So far only one draft scene of the first meeting is available with her
– The macronalds screen has been changed to a new one.
– Various food items have been added to the macronalds menu. More expensive items give bonuses to temporary activity points for the evening
– Added a draft of the screen of this store to the screen of the new store
– In the scene of the first visit to the store added animation when falling and fixed a number of bugs with sound
Fixes:
– Fixed a bug when buying scooby cookies that caused the player to display the menu from the furniture store
– Fixed a bug when buying scooby cookies that made Shaggy’s head appear on top of Mimi’s character
– Velma’s face is now displayed correctly in the dialogues in the kitchen
– Fixed a bug that caused the player to be thrown back to the map after successfully applying sin points to the bed salesman
– fixed a bug that made the option to discuss nightmares with the witch appear before the appearance of nightmares
– fixed a bug that made the player’s gold value equal to “-200” if he bought a solution from a witch for 200 gold
– fixed a bug that caused the player to be thrown back to the map screen when selecting “chat” if there was no topic for conversation with the witch
– fixed a bug that caused the fall in front of Velma to activate every time
– fixed a bug that made the text during tutorials not disappear and appear on top of the illustration
Prewiev
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