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smurg Games released a new game called .sexe and the version is The Prologue Ch.1 Alpha. The game’s story is about After accidentally finding a mysterious hacking software named INCUBUS, you, a down-on-your-luck hacker, seem to have had your prayers answered. However, despite your newfound fortune, the invasion of privacy has consequences. Play as a hacker living in Seattle and pick up hacking jobs that allow you to deep dive into people’s most secret files, images, videos, and memories. Along the way, you’ll have to make difficult decisions, seduce characters to get your way, and fuck whoever you have to in order to fulfill your clients’ request. And don’t forget, you’re the good guy… right?
Developer: | smurg |
File Size: | 505.5 MB |
Version: | The Prologue Ch.1 Alpha |
OS: | Windows |
Languages: | English |
Game Version Changelog:
The Prologue + Chapter 1: Alpa
General:
- Redesigned the INCUBUS background and INCUBUS UI
- Took out the UI Bar on the left side: player are now unable to go back in the history, but Saves are still available on the passage
- Added a bar on top of all passages that allow for the player to access the PHONE, Saves, and Restart the game
- Added the PHONE, which has all WALKTHROUGH information, PLAYER information, and later, QUEST and MESSAGES
- Fixed general UI and grammar mistakes
- All FREE-ROAM events have been redesigned to have a separate tab for the MAP (now the map doesn’t take up the entire screen) and a separate tab for the TO-DO list that opens up into a popover as opposed to an entire passage
- CHOICES tab has been taken out (have been to redesign it, no point in keeping the current shitty design)
- Snatcher! has been officially added
- Character profile images have been redone to better fit aesthetic
- Several passages have been changed to popovers
- Utilized <> macros to clean up passages
- Rewrote passages to include less writing and be less cramped
- Deleted and cleaned up variables
The Prologue:
- Completely rewrote, redesigned, and redid the entire Prologue to fix plotholes, bugs, and overall crappy writing
- Took out the introduction of Michelle
- Took out various choices that have no impact on the game
- Added the additional choice to not help Calypso when she is confronted by the police
- Completely rewrote and redesigned all sex scenes to include more dynamic choice and variability (includes Calypso, Yuzu, Molly, Dragon)
- Character relationships are now affected by choices made in sex scenes
- NIGHTCLUB ending scenes are more interesting, branched, and have more impact to the story (this includes the Molly Route)
- Overall UI and coding changes
- Fixed a bug where players are unable to interact with the bouncer
- Fixed a bug where characters think money was given to Cherry despite having picked the choice not to
- Fixed bugs regarding the Cheating Cathy job where images and videos weren’t showing up
- THE NIGHTCLUB has been rewritten and choices/impacts have been changed
- Took out the OPTIONAL GOAL in the Deleting Danny job
- Choices made in the NIGHTCLUB now have an actual impact on Chapter 1
- Rewrote Calypso sex scenes and added additional ones based on previous choices (a total of 5 are now possible, all of which are different from one another)
- Added the Calypso House FREE-ROAM event
- Added several new characters
- Added three new jobs using Snatcher! (that can only be played based on previous choices; your choice in the NIGHTCLUB impacts what job you get later on in the Prologue).
- Added consequences to choices made in the NIGHTCLUB to Prologue and Chapter 1
- Added new sex scene
Overall, the Prologue is completely finished; while I do have plans to go back and change some UI stuff (specifically with Cathy and Calypso’s desktops), I don’t plan on rewriting and focusing my attention on it anymore.
Chapter 1: Alpha (Chapter 1 is in the heavy alpha phase; there are numerous bugs, dead-ends, and a variety of other issues. It is not a reflection of the final product, rather it is a baseline for future updates)
- Added Chapter 1
- Added the QUEST and MESSAGES tab in the PHONE
- Added the COMPUTER
- Added a Day-Night cycle and Day cycle
- Added a MAP of Seattle
- Added some story events for the MAIN QUEST and the MOLLY QUEST; UZUMAKI and NEVERMORE have not been touched yet
- Added the NIGHTCLUB area (unfinished), HOME, CAPITOL HILL (unfinished), and the unlockable FUCKNEVERMORE
- Added and updated the QUEST tab for the MAIN QUEST
- Added several new characters
- Added a SLEEP and TAKE NAP ability (may change to WASTE TIME)
Developer Notes:
Hey everyone! I hope you enjoy this tutorial build!
This is the first game I’ve ever made and the first time I’ve ever coded too, so I’m going in pretty blind. I just learned HTML and CSS a couple weeks ago, so I’m still a little rusty LOL, but I’m sure as I continue expanding on this game, I’ll improve a lot.
Like I said, this is a very barebones tutorial build. I do have big plans for the rest of the story, especially involving the jobs, other interactive events, and consequences of your choices! I’m still not quite sure when I’ll release the Chapter 1 Build since I am a broke fulltime college student, but I will try my hardest if you guys do enjoy this game! As always, rate and please give me any advice on improvements or what everyone wants more of! I’ll try to be as active as possible on the thread!
Game Images & Screenshots
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Win: MEGA – GOFILE – PIXELDRAIN – MEDIAFIRE – WORKUPLOAD